Dungeon Architect
17.0.0
Here is a list of all documented class members with links to the class documentation for each member:
- r -
Radius :
SharpNav.Pathfinding.OffMeshConnection
RandomPointInConvexPoly() :
SharpNav.Pathfinding.PathfindingCommon
RasterizeTriangle() :
SharpNav.Heightfield
RasterizeTriangles() :
SharpNav.Heightfield
RasterizeTrianglesIndexed() :
SharpNav.Heightfield
RasterizeTrianglesIndexedWithAreas() :
SharpNav.Heightfield
RasterizeTrianglesWithAreas() :
SharpNav.Heightfield
ReapplyTheme() :
DungeonArchitect.Dungeon
Reference :
SharpNav.Pathfinding.Link
referencedItemIds :
DungeonArchitect.Flow.Items.FlowItem
Region :
SharpNav.CompactSpan
,
SharpNav.Region
RegionId :
SharpNav.Contour
,
SharpNav.ContourVertex
,
SharpNav.PolyMesh.Polygon
,
SharpNav.RegionId
Remap :
SharpNav.Region
RemoveAdjacentNeighbours() :
SharpNav.Region
RemoveAgent() :
SharpNav.Crowds.Crowd
RemoveDegenerateSegments() :
SharpNav.Contour
RemovePaintCell() :
DungeonArchitect.Dungeon
ReplaceNeighbour() :
SharpNav.Region
Request() :
SharpNav.Crowds.PathQueue
RequestMoveTarget() :
SharpNav.Crowds.Agent
RequestMoveTargetReplan() :
SharpNav.Crowds.Agent
RequestMoveVelocity() :
SharpNav.Crowds.Agent
RequestRebuild() :
DungeonArchitect.Dungeon
,
DungeonArchitect.Editors.DungeonObjectTraker
Reset() :
DungeonArchitect.Editors.AssetThumbnailCache
,
SharpNav.Crowds.LocalBoundary
,
SharpNav.Crowds.ObstacleAvoidanceQuery
,
SharpNav.Crowds.PathCorridor
ResetModel() :
DungeonArchitect.Builders.Grid.GridDungeonModel
ResetMoveTarget() :
SharpNav.Crowds.Agent
Resize() :
SharpNav.HeightPatch
RoomAreaThreshold :
DungeonArchitect.Builders.Grid.GridDungeonConfig
RoomAspectDelta :
DungeonArchitect.Builders.Grid.GridDungeonConfig
RotateModulesToFit :
DungeonArchitect.Builders.Snap.SnapConfig
Round() :
DungeonArchitect.Editors.InspectorUtils
RoundToIntVector() :
DungeonArchitect.Utils.MathUtils
RoundVector() :
DungeonArchitect.Editors.InspectorUtils
runGraphGenerationScripts :
DungeonArchitect.Builders.Snap.SnapConfig
Generated by
1.9.1