Dungeon Architect
17.0.0
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An offmesh connection links two polygons, which are not directly adjacent, but are accessibly through other means (jumping, climbing, etc...). More...
Properties | |
Vector3 | Pos0 [get, set] |
Gets or sets the first endpoint of the connection More... | |
Vector3 | Pos1 [get, set] |
Gets or sets the second endpoint of the connection More... | |
float | Radius [get, set] |
Gets or sets the radius More... | |
int | Poly [get, set] |
Gets or sets the polygon's index More... | |
OffMeshConnectionFlags | Flags [get, set] |
Gets or sets the polygon flag More... | |
BoundarySide | Side [get, set] |
Gets or sets the endpoint's side More... | |
object | Tag [get, set] |
Gets or sets user data for this connection. More... | |
An offmesh connection links two polygons, which are not directly adjacent, but are accessibly through other means (jumping, climbing, etc...).
Definition at line 39 of file OffMeshConnection.cs.
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getset |
Gets or sets the polygon flag
Definition at line 64 of file OffMeshConnection.cs.
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getset |
Gets or sets the polygon's index
Definition at line 59 of file OffMeshConnection.cs.
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getset |
Gets or sets the first endpoint of the connection
Definition at line 44 of file OffMeshConnection.cs.
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getset |
Gets or sets the second endpoint of the connection
Definition at line 49 of file OffMeshConnection.cs.
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getset |
Gets or sets the radius
Definition at line 54 of file OffMeshConnection.cs.
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getset |
Gets or sets the endpoint's side
Definition at line 69 of file OffMeshConnection.cs.
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getset |
Gets or sets user data for this connection.
Definition at line 74 of file OffMeshConnection.cs.