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| PathQueue (int maxPathSize, int maxSearchNodeCount, ref TiledNavMesh nav) |
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void | Update (int maxIters) |
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int | Request (int startRef, int endRef, Vector3 startPos, Vector3 endPos) |
| Request an empty slot in the path queue More...
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Status | GetRequestStatus (int reference) |
| Get the status of the polygon in the path queue More...
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bool | GetPathResult (int reference, int[] path, ref int pathSize, int maxPath) |
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Definition at line 18 of file PathQueue.cs.
◆ GetRequestStatus()
Status SharpNav.Crowds.PathQueue.GetRequestStatus |
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int |
reference | ) |
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Get the status of the polygon in the path queue
- Parameters
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reference | The polygon reference |
- Returns
- The status in the queue
Definition at line 163 of file PathQueue.cs.
◆ Request()
int SharpNav.Crowds.PathQueue.Request |
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int |
startRef, |
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int |
endRef, |
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Vector3 |
startPos, |
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Vector3 |
endPos |
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) |
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Request an empty slot in the path queue
- Parameters
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startRef | Start polygon reference |
endRef | End polygon reference |
startPos | Start position |
endPos | End position |
- Returns
- Index of empty slot
Definition at line 122 of file PathQueue.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/ThirdParty/SharpNav/Crowds/PathQueue.cs