Store constants, structs, methods in this single class so that other classes can access this information.
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const int | VERTS_PER_POLYGON = 6 |
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const int | STRAIGHTPATH_START = 0x01 |
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const int | STRAIGHTPATH_END = 0x02 |
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const int | STRAIGHTPATH_OFFMESH_CONNECTION = 0x04 |
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Store constants, structs, methods in this single class so that other classes can access this information.
Definition at line 21 of file PathfindingCommon.cs.
◆ RandomPointInConvexPoly()
| static void SharpNav.Pathfinding.PathfindingCommon.RandomPointInConvexPoly |
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Vector3[] |
pts, |
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int |
npts, |
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float[] |
areas, |
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float |
s, |
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float |
t, |
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out Vector3 |
pt |
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) |
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static |
Generate an accurate sample of random points in the convex polygon and pick a point.
- Parameters
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| pts | The polygon's points data |
| npts | The number of points |
| areas | The triangle areas |
| s | A random float |
| t | Another random float |
| pt | The resulting point |
Definition at line 38 of file PathfindingCommon.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/ThirdParty/SharpNav/Pathfinding/PathfindingCommon.cs