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Dungeon Architect
17.0.0
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- c -
- CacheChunkPositions()
: DungeonArchitect.Builders.FloorPlan.FloorChunkDB
- CalcSlabEndPoints()
: SharpNav.TiledNavMesh
- CalcSmoothSteerDirection()
: SharpNav.Crowds.Crowd
- CalcStraightSteerDirection()
: SharpNav.Crowds.Crowd
- CalcTileLoc()
: SharpNav.TiledNavMesh
- CalculateAngle()
: SharpNav.Geometry.Vector3
- CanCreateLink()
: DungeonArchitect.Editors.Flow.FlowExecGraphSchema
, DungeonArchitect.Editors.SnapFlow.SnapEdExecutionGraphSchema
, DungeonArchitect.Editors.SnapFlow.SnapEdGrammarGraphSchema
, DungeonArchitect.Graphs.GraphSchema
, DungeonArchitect.Graphs.ThemeGraphSchema
- CanMergeWith()
: SharpNav.Region
- CanSelect()
: DungeonArchitect.SelectorRule
- Cell()
: SharpNav.Cell
- CheckPathValidity()
: SharpNav.Crowds.Crowd
- Clamp()
: SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector3
- Clear()
: SharpNav.Collections.Generic.BufferedQueue< T >
, SharpNav.Collections.Generic.BufferedStack< T >
, SharpNav.Collections.Generic.PriorityQueue< T >
, SharpNav.Collections.Generic.ProximityGrid< T >
, SharpNav.HeightPatch
, SharpNav.NodePool
- ClearToolOverlayData()
: DungeonArchitect.Dungeon
- ClosestHeight()
: SharpNav.Pathfinding.MeshTile
- ClosestPointOnPoly()
: SharpNav.NavMeshQuery
, SharpNav.Pathfinding.MeshTile
- ClosestPointOnPolyBoundary()
: SharpNav.NavMeshQuery
, SharpNav.Pathfinding.MeshTile
- ClosestPointOnPolyOffMeshConnection()
: SharpNav.Pathfinding.MeshTile
- CompactCell()
: SharpNav.CompactCell
- CompactHeightfield()
: SharpNav.CompactHeightfield
- CompactSpan()
: SharpNav.CompactSpan
- CompactSpanReference()
: SharpNav.CompactSpanReference
- Compare()
: SharpNav.Collections.BVTree.Node.CompareX
, SharpNav.Collections.BVTree.Node.CompareY
, SharpNav.Collections.BVTree.Node.CompareZ
- ComponentMax()
: SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector3
, SharpNav.PolyVertex
- ComponentMin()
: SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector3
, SharpNav.PolyVertex
- ComputeTileHash()
: SharpNav.TiledNavMesh
- ConnectExtLinks()
: SharpNav.TiledNavMesh
- ConnectExtOffMeshLinks()
: SharpNav.TiledNavMesh
- ConnectIntLinks()
: SharpNav.TiledNavMesh
- Contains()
: SharpNav.Collections.Generic.BufferedQueue< T >
, SharpNav.Collections.Generic.BufferedStack< T >
, SharpNav.Collections.Generic.PriorityQueue< T >
, SharpNav.ContourSet
- ContainsDoorBetweenCells()
: DungeonArchitect.Builders.Grid.DoorManager
- ContainsPoint()
: DungeonArchitect.Flow.Domains.Layout.Tooling.Graph2D.FlowLayoutToolGraph2DNodePin
, DungeonArchitect.Flow.Exec.FlowExecGraphNodePin
, DungeonArchitect.Grammar.GrammarNodePin
, DungeonArchitect.Graphs.GraphPin
- ContainsStair()
: DungeonArchitect.Builders.Grid.GridDungeonModel
- ContainsVertex()
: SharpNav.PolyMesh.Polygon
- Contour()
: SharpNav.Contour
- ContourSet()
: SharpNav.ContourSet
- ContourVertex()
: SharpNav.ContourVertex
- Copy()
: DungeonArchitect.Utils.MathUtils
- CopyFrom()
: DungeonArchitect.Grammar.GrammarTaskNode
, DungeonArchitect.Graphs.CommentNode
, DungeonArchitect.Graphs.GameObjectArrayNode
, DungeonArchitect.Graphs.GameObjectNode
, DungeonArchitect.Graphs.GraphNode
, DungeonArchitect.Graphs.PlaceableNode
, DungeonArchitect.Graphs.SpatialConstraints.SCRuleNode
, DungeonArchitect.Graphs.SpriteNode
, DungeonArchitect.Graphs.VisualNode
- CopyTo()
: SharpNav.Collections.Generic.BufferedQueue< T >
, SharpNav.Collections.Generic.BufferedStack< T >
, SharpNav.Collections.Generic.PriorityQueue< T >
, SharpNav.ContourSet
- CreateDoor()
: DungeonArchitect.Builders.Grid.DoorManager
- CreateEditorTag()
: DungeonArchitect.Editors.DungeonEditorHelper
- CreateLink< T >()
: DungeonArchitect.Editors.SnapFlow.SnapEdExecutionGraphEditor
, DungeonArchitect.Editors.SnapFlow.SnapEdGrammarGraphEditor
, DungeonArchitect.Editors.SnapFlow.SnapEdResultGraphEditor
, DungeonArchitect.UI.Widgets.GraphEditors.GraphEditor
, DungeonArchitect.UI.Widgets.GraphEditors.GraphOperations
- CreateNode()
: DungeonArchitect.UI.Widgets.GraphEditors.GraphOperations
- CreateNode< T >()
: DungeonArchitect.UI.Widgets.GraphEditors.GraphEditor
, DungeonArchitect.UI.Widgets.GraphEditors.GraphOperations
- CreatePin()
: DungeonArchitect.Graphs.GraphNode
- CreateThemeAssetInBrowser()
: DungeonArchitect.Editors.DungeonEditorHelper
- Cross()
: SharpNav.Geometry.Vector3
- Crowd()
: SharpNav.Crowds.Crowd