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GrammarNodeType | NodeType |
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int | executionIndex = 0 |
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bool | DisplayExecutionIndex = true |
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void | UpdateName (string prefix) |
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GraphPin | CreatePin (GraphPinType pinType, Vector2 position, Rect boundsOffset, Vector2 tangent) |
| Creates a pin with the specified configuration More...
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T | CreatePinOfType< T > (GraphPinType pinType, Vector2 position, Rect boundsOffset, Vector2 tangent) |
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string | id |
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string | caption |
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Rect | bounds = new Rect(10, 10, 120, 120) |
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bool | canBeDeleted = true |
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bool | canBeSelected = true |
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bool | canBeMoved = true |
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bool | selected = false |
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int | zIndex |
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List< GraphPin > | inputPins |
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List< GraphPin > | outputPins |
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Graph | graph |
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string | Id [get, set] |
| The ID of the graph node More...
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string | Caption [get, set] |
| The caption label of the node. It is up to the implementation to draw this label, if needed More...
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Rect | Bounds [get, set] |
| The bounds of the node More...
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bool | CanBeDeleted [get] |
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bool | CanBeSelected [get] |
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bool | CanBeMoved [get] |
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bool | Selected [get, set] |
| Flag to indicate if the node has been selected More...
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Vector2 | Size [get, set] |
| The size of the node More...
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Vector2 | Position [get, set] |
| The position of the node More...
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int | ZIndex [get, set] |
| The Z-index of the node. It determines if the node is on top of other nodes More...
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GraphPin[]? | InputPins [get] |
| List of input pins owned by this node More...
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GraphPin[]? | OutputPins [get] |
| List of output pins owned by this node More...
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GraphPin | OutputPin [get] |
| Gets the first output pin. Returns null if no output pins are defined More...
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GraphPin | InputPin [get] |
| Gets the first input pin. Returns null if no input pins are defined More...
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Graph | Graph [get] |
| The graph that owns this node More...
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bool | Dragging [get, set] |
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Definition at line 7 of file GrammarTaskNode.cs.
◆ CopyFrom()
override void DungeonArchitect.Grammar.GrammarTaskNode.CopyFrom |
( |
GraphNode |
node | ) |
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virtual |
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Grammar/Graphs/Grammar/Nodes/GrammarTaskNode.cs