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Dungeon Architect
17.0.0
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Classes | |
| class | GameObjectArrayNode |
| class | GameObjectNode |
| class | MarkerEmitterNode |
| class | MarkerNode |
| class | PlaceableNode |
| class | SpriteNode |
| class | ThemeGraphSchema |
| class | VisualNode |
| class | CommentNode |
| class | IndexCounter |
| An ID provider for graph objects More... | |
| class | Graph |
| Theme Graph data structure holds all the theme nodes and their connections More... | |
| class | GraphBuilder |
| class | NonEditorGraphBuilder |
| class | GraphCamera |
| A camera that manages the graph editor's viewport More... | |
| class | GraphLink |
| A graph link is a directional connection between two graph nodes More... | |
| class | GraphNode |
| Represents a graph node in the theme graph. This is the base class for all graph nodes More... | |
| class | GraphPin |
| A pin is used to connect a link to a node More... | |
| class | GraphSchema |
| The graph schema defines the rules of the theme graph More... | |
| class | GraphUtils |
| Theme graph utility functions More... | |
Enumerations | |
| enum class | DungeonSpriteCollisionType { None , Box , Circle , Polygon } |
| enum class | GraphPinType { Input , Output , Unknown } |
| The graph pin type More... | |
| enum class | GraphPinMouseState { Hover , Clicked , None } |
| The state of the mouse input on a pin More... | |
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The state of the mouse input on a pin
Definition at line 21 of file GraphPin.cs.
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The graph pin type
Definition at line 11 of file GraphPin.cs.