Dungeon Architect
17.0.0
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Classes | |
class | GameObjectArrayNode |
class | GameObjectNode |
class | MarkerEmitterNode |
class | MarkerNode |
class | PlaceableNode |
class | SpriteNode |
class | ThemeGraphSchema |
class | VisualNode |
class | CommentNode |
class | IndexCounter |
An ID provider for graph objects More... | |
class | Graph |
Theme Graph data structure holds all the theme nodes and their connections More... | |
class | GraphBuilder |
class | NonEditorGraphBuilder |
class | GraphCamera |
A camera that manages the graph editor's viewport More... | |
class | GraphLink |
A graph link is a directional connection between two graph nodes More... | |
class | GraphNode |
Represents a graph node in the theme graph. This is the base class for all graph nodes More... | |
class | GraphPin |
A pin is used to connect a link to a node More... | |
class | GraphSchema |
The graph schema defines the rules of the theme graph More... | |
class | GraphUtils |
Theme graph utility functions More... | |
Enumerations | |
enum class | DungeonSpriteCollisionType { None , Box , Circle , Polygon } |
enum class | GraphPinType { Input , Output , Unknown } |
The graph pin type More... | |
enum class | GraphPinMouseState { Hover , Clicked , None } |
The state of the mouse input on a pin More... | |
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The state of the mouse input on a pin
Definition at line 21 of file GraphPin.cs.
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The graph pin type
Definition at line 11 of file GraphPin.cs.