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Dungeon Architect
17.0.0
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Selector rule allow you to attach selection behavior to decide if a visual node should be inserted into the scene More...
Public Member Functions | |
| virtual bool | CanSelect (PropSocket socket, Matrix4x4 propTransform, DungeonModel model, System.Random random) |
| Implementations should override this and determine if the node should be selected (inserted into the scene) More... | |
Selector rule allow you to attach selection behavior to decide if a visual node should be inserted into the scene
Definition at line 10 of file SelectorRule.cs.
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virtual |
Implementations should override this and determine if the node should be selected (inserted into the scene)
| socket | The marker data-structure |
| propTransform | The combined transform of the visual node that invoked this rule |
| model | The dungeon model |
| random | The random stream used by the builder. User this random stream for any randomness for consistancy |
Definition at line 20 of file SelectorRule.cs.