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Dungeon Architect
17.0.0
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The data structure for a marker More...
Public Member Functions | |
| PropSocket (PropSocket other) | |
| override string | ToString () |
Public Attributes | |
| int | Id |
| string | SocketType |
| Matrix4x4 | Transform |
| IntVector | gridPosition |
| int | cellId |
| bool | markForDeletion = false |
| List< PropSocket > | childMarkers = new List<PropSocket>() |
| object | metadata |
The data structure for a marker
Definition at line 14 of file DungeonThemeItems.cs.