Dungeon Architect  17.0.0
DungeonArchitect.PropSocket Class Reference

The data structure for a marker More...

Public Member Functions

 PropSocket (PropSocket other)
 
override string ToString ()
 

Public Attributes

int Id
 
string SocketType
 
Matrix4x4 Transform
 
IntVector gridPosition
 
int cellId
 
bool markForDeletion = false
 
List< PropSocketchildMarkers = new List<PropSocket>()
 
object metadata
 

Detailed Description

The data structure for a marker

Definition at line 14 of file DungeonThemeItems.cs.


The documentation for this class was generated from the following file: