Dungeon Architect
17.0.0
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The data structure for a marker More...
Public Member Functions | |
PropSocket (PropSocket other) | |
override string | ToString () |
Public Attributes | |
int | Id |
string | SocketType |
Matrix4x4 | Transform |
IntVector | gridPosition |
int | cellId |
bool | markForDeletion = false |
List< PropSocket > | childMarkers = new List<PropSocket>() |
object | metadata |
The data structure for a marker
Definition at line 14 of file DungeonThemeItems.cs.