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Vector2 | Padding = new Vector2(10, 10) |
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GraphPinMouseState | ClickState [get, set] |
| The state of the mouse input on this pin More...
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GraphPinType | PinType [get, set] |
| The type of this pin More...
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GraphNode | Node [get, set] |
| The owning graph node More...
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Vector2 | Position [get, set] |
| The position of the graph pin, relative to the owning node's position More...
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Vector2 | WorldPosition [get] |
| The world position of the pin More...
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Rect | BoundsOffset [get, set] |
| The bounds of the pin, relative to the node's position More...
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Vector2 | Tangent [get, set] |
| The tangent of the pin. Links connected to this pin would come in or out from this direction More...
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float | TangentStrength [get, set] |
| The spring strength of the link connected to this pin More...
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bool | RequestLinkDeletionInitiated [get, set] |
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OnPinLinksDestroyed | PinLinksDestroyed |
| Notifies whenever the pin is destroyed More...
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Definition at line 7 of file FlowExecGraphNodePin.cs.
◆ ContainsPoint()
override bool DungeonArchitect.Flow.Exec.FlowExecGraphNodePin.ContainsPoint |
( |
Vector2 |
worldPoint | ) |
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virtual |
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Flow/Core/ExecGraph/Nodes/FlowExecGraphNodePin.cs