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| static void | CreateThemeAssetInBrowser () |
| | Creates a new Dungeon Theme in the specified asset folder. Access from the Create context menu in the Project window More...
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static void | CreateSnapAssetInBrowser () |
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static void | CreateSnapConnectionAssetInBrowser () |
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static void | CreateGridFlowAssetInBrowser () |
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static void | CreateSnapGridFlowGraphAssetInBrowser () |
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static void | CreateSnapGridFlowModuleBoundsAssetInBrowser () |
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static void | CreateSnapGridFlowModuleDatabaseAssetInBrowser () |
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static void | CreateSnapGridFlowPlaceableMarkerAssetInBrowser () |
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static void | CreateSnapGridFlowConnectionAssetInBrowser () |
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static void | CreateDungeonLandscapeRestCacheInBrowser () |
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| static bool | OnOpenAsset (int instanceID, int line) |
| | Handle opening of theme graphs. When the user right clicks on the theme graph and selects open, the graph is shown in the theme editor More...
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static T | CreateAssetInBrowser< T > (string path, string defaultFilename) |
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static void | HandlePostAssetCreated (ScriptableObject asset) |
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static string | GetActiveScenePath () |
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| static void | ShowThemeEditor (Graph graph) |
| | Shows the dungeon theme editor window and loads the specified graph into it More...
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| static void | ShowDungeonFlowEditor (SnapFlowAsset snapFlow) |
| | Shows the dungeon flow editor window and loads the specified graph into it More...
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| static void | ShowDungeonGridFlowEditor (GridFlowAsset gridFlow) |
| | Shows the dungeon grid flow editor window and loads the specified graph into it More...
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| static void | ShowSnapGridFlowEditor (SnapGridFlowAsset snapGridFlow) |
| | Shows the dungeon grid flow editor window and loads the specified graph into it More...
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| static string | MakeFilenameUnique (string dir, string filename) |
| | Creates a unique filename in the specified asset directory More...
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static T | CreateConstraintRule< T > (SpatialConstraintAsset spatialConstraint) |
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static void | DestroySpatialConstraintAsset (SpatialConstraintAsset spatialConstraint) |
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static string | GetAssetBrowserPath () |
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static T | GetWindowIfOpen< T > () |
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| static void | MarkAsDirty (Graph graph) |
| | Marks the graph as dirty so that it is serialized to disk again when saved More...
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static void | CreateDefaultSpatialConstraintNodes (SpatialConstraintAsset constraintAsset, UIUndoSystem undo) |
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static T | CreateSpatialConstraintNode< T > (SpatialConstraintAsset constraintAsset, Vector2 worldPosition, UIUndoSystem undo) |
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| static void | CreateEditorTag (string tag) |
| | Creates an editor tag More...
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static void | _Advanced_RecreateGraphNodeIds () |
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static void | MarkSceneDirty () |
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Utility functions for various editor based features of Dungeon Architect
Definition at line 26 of file DungeonEditorHelper.cs.