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|   | NavMesh (NavMeshBuilder builder) | 
|   | Initializes a new instance of the NavMesh class.  More...
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|   | TiledNavMesh (NavMeshBuilder data) | 
|   | Initializes a new instance of the TiledNavMesh class.  More...
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| bool  | InitTileNavMesh (TiledNavMeshParams parameters) | 
|   | Initialize the Tiled Navigation Mesh variables and arrays.  More...
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| void  | AddTile (NavMeshBuilder data, int lastRef, ref int result) | 
|   | Build a tile and link all the polygons togther, both internally and externally. Make sure to link off-mesh connections as well.  More...
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| void  | ConnectIntLinks (ref MeshTile tile) | 
|   | Allocate links for each of the tile's polygons' vertices  More...
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| void  | BaseOffMeshLinks (ref MeshTile tile) | 
|   | Begin creating off-mesh links between the tile polygons.  More...
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| void  | ConnectExtLinks (ref MeshTile tile, ref MeshTile target, BoundarySide side) | 
|   | Connect polygons from two different tiles.  More...
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| void  | ConnectExtOffMeshLinks (ref MeshTile tile, ref MeshTile target, BoundarySide side) | 
|   | Connect Off-Mesh links between polygons from two different tiles.  More...
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| bool  | GetOffMeshConnectionPolyEndPoints (int prevRef, int polyRef, ref Vector3 startPos, ref Vector3 endPos) | 
|   | Retrieve the endpoints of the offmesh connection at the specified polygon  More...
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| void  | FindConnectingPolys (Vector3 va, Vector3 vb, MeshTile tile, BoundarySide side, List< int > con, List< float > conarea) | 
|   | Search for neighbor polygons in the tile.  More...
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| void  | CalcSlabEndPoints (Vector3 va, Vector3 vb, Vector2 bmin, Vector2 bmax, BoundarySide side) | 
|   | Find the slab endpoints based off of the 'side' value.  More...
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| float  | GetSlabCoord (Vector3 va, BoundarySide side) | 
|   | Return the proper slab coordinate value depending on the 'side' value.  More...
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| bool  | OverlapSlabs (Vector2 amin, Vector2 amax, Vector2 bmin, Vector2 bmax, float px, float py) | 
|   | Check if two slabs overlap.  More...
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| int  | FindNearestPolyInTile (MeshTile tile, Vector3 center, Vector3 extents, ref Vector3 nearestPt) | 
|   | Find the closest polygon possible in the tile under certain constraints.  More...
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| int  | QueryPolygonsInTile (MeshTile tile, BBox3 qbounds, List< int > polys) | 
|   | Find all the polygons within a certain bounding box.  More...
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| int  | AllocLink (MeshTile tile) | 
|   | Allocate a new link if possible.  More...
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| int  | GetTileRef (MeshTile tile) | 
|   | Get the tile reference  More...
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| MeshTile  | GetTileAt (int x, int y, int layer) | 
|   | Find the tile at a specific location  More...
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| int  | GetTilesAt (int x, int y, MeshTile[] tiles) | 
|   | Find and add a tile if it is found  More...
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| int  | GetNeighbourTilesAt (int x, int y, BoundarySide side, MeshTile[] tiles) | 
|   | Gets the neighboring tile at that position  More...
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| int  | ComputeTileHash (int x, int y, int mask) | 
|   | Computes the tile hash code, which can be used in a hash table for quick lookup.  More...
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| int  | GetReference (int polyBase, int poly) | 
|   | Get the actual polygon reference  More...
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| bool  | IsLinkAllocated (int index) | 
|   | Determines whether a link exists for that index  More...
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| bool  | IsExternalLink (int neighbor) | 
|   | Determines whether the two polygons are externally linked or not  More...
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| int  | GetPolyRefBase (MeshTile tile) | 
|   | Get the base reference for the polygons in a tile.  More...
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| bool  | TryGetTileAndPolyByRef (int reference, out MeshTile tile, out Poly poly) | 
|   | Retrieve the tile and poly based off of a polygon reference  More...
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| void  | TryGetTileAndPolyByRefUnsafe (int reference, out MeshTile tile, out Poly poly) | 
|   | Only use this function if it is known that the provided polygon reference is valid.  More...
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| bool  | IsValidPolyRef (int reference) | 
|   | Check if polygon reference is valid.  More...
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| void  | DecodePolyId (int reference, ref int salt, ref int indexTile, ref int indexPoly) | 
|   | Decode a standard polygon reference  More...
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| int  | DecodePolyIdSalt (int reference) | 
|   | Extract a tile's salt value from the specified polygon reference  More...
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| int  | DecodePolyIdTile (int reference) | 
|   | Extract a tile's index from the specified polygon reference  More...
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| int  | DecodePolyIdPoly (int reference) | 
|   | Extract a polygon's index (within its tile) from the specified polygon reference  More...
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| int  | EncodePolyId (int salt, int indexTile, int indexPoly) | 
|   | Derive a standard polygon reference, which compresses salt, tile index, and poly index together  More...
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| void  | CalcTileLoc (ref Vector3 pos, out int tx, out int ty) | 
|   | Calculates the tile location.  More...
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A TiledNavMesh generated from a collection of triangles and some settings 
Definition at line 15 of file NavMesh.cs.