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Dungeon Architect
17.0.0
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This is the complete list of members for SharpNav.NavMesh, including all inherited members.
| AddTile(NavMeshBuilder data, int lastRef, ref int result) | SharpNav.TiledNavMesh | |
| AllocLink(MeshTile tile) | SharpNav.TiledNavMesh | |
| BaseOffMeshLinks(ref MeshTile tile) | SharpNav.TiledNavMesh | |
| CalcSlabEndPoints(Vector3 va, Vector3 vb, Vector2 bmin, Vector2 bmax, BoundarySide side) | SharpNav.TiledNavMesh | |
| CalcTileLoc(ref Vector3 pos, out int tx, out int ty) | SharpNav.TiledNavMesh | |
| ComputeTileHash(int x, int y, int mask) | SharpNav.TiledNavMesh | |
| ConnectExtLinks(ref MeshTile tile, ref MeshTile target, BoundarySide side) | SharpNav.TiledNavMesh | |
| ConnectExtOffMeshLinks(ref MeshTile tile, ref MeshTile target, BoundarySide side) | SharpNav.TiledNavMesh | |
| ConnectIntLinks(ref MeshTile tile) | SharpNav.TiledNavMesh | |
| DecodePolyId(int reference, ref int salt, ref int indexTile, ref int indexPoly) | SharpNav.TiledNavMesh | |
| DecodePolyIdPoly(int reference) | SharpNav.TiledNavMesh | |
| DecodePolyIdSalt(int reference) | SharpNav.TiledNavMesh | |
| DecodePolyIdTile(int reference) | SharpNav.TiledNavMesh | |
| EncodePolyId(int salt, int indexTile, int indexPoly) | SharpNav.TiledNavMesh | |
| FindConnectingPolys(Vector3 va, Vector3 vb, MeshTile tile, BoundarySide side, List< int > con, List< float > conarea) | SharpNav.TiledNavMesh | |
| FindNearestPolyInTile(MeshTile tile, Vector3 center, Vector3 extents, ref Vector3 nearestPt) | SharpNav.TiledNavMesh | |
| Generate(IEnumerable< Triangle3 > triangles, NavMeshGenerationSettings settings, out PolyMesh polyMesh, out PolyMeshDetail polyMeshDetail) | SharpNav.NavMesh | static |
| GetNeighbourTilesAt(int x, int y, BoundarySide side, MeshTile[] tiles) | SharpNav.TiledNavMesh | |
| GetOffMeshConnectionPolyEndPoints(int prevRef, int polyRef, ref Vector3 startPos, ref Vector3 endPos) | SharpNav.TiledNavMesh | |
| GetPolyRefBase(MeshTile tile) | SharpNav.TiledNavMesh | |
| GetReference(int polyBase, int poly) | SharpNav.TiledNavMesh | |
| GetSlabCoord(Vector3 va, BoundarySide side) | SharpNav.TiledNavMesh | |
| GetTileAt(int x, int y, int layer) | SharpNav.TiledNavMesh | |
| GetTileRef(MeshTile tile) | SharpNav.TiledNavMesh | |
| GetTilesAt(int x, int y, MeshTile[] tiles) | SharpNav.TiledNavMesh | |
| InitTileNavMesh(TiledNavMeshParams parameters) | SharpNav.TiledNavMesh | |
| IsExternalLink(int neighbor) | SharpNav.TiledNavMesh | |
| IsLinkAllocated(int index) | SharpNav.TiledNavMesh | |
| IsValidPolyRef(int reference) | SharpNav.TiledNavMesh | |
| NavMesh(NavMeshBuilder builder) | SharpNav.NavMesh | |
| OverlapSlabs(Vector2 amin, Vector2 amax, Vector2 bmin, Vector2 bmax, float px, float py) | SharpNav.TiledNavMesh | |
| QueryPolygonsInTile(MeshTile tile, BBox3 qbounds, List< int > polys) | SharpNav.TiledNavMesh | |
| Tag | SharpNav.TiledNavMesh | |
| this[int index] | SharpNav.TiledNavMesh | |
| TileCount | SharpNav.TiledNavMesh | |
| TiledNavMesh(NavMeshBuilder data) | SharpNav.TiledNavMesh | |
| TryGetTileAndPolyByRef(int reference, out MeshTile tile, out Poly poly) | SharpNav.TiledNavMesh | |
| TryGetTileAndPolyByRefUnsafe(int reference, out MeshTile tile, out Poly poly) | SharpNav.TiledNavMesh |