Here is a list of all documented class members with links to the class documentation for each member:
- t -
- Tag
: SharpNav.Pathfinding.OffMeshConnection
, SharpNav.TiledNavMesh
- Tangent
: DungeonArchitect.Graphs.GraphPin
- TangentStrength
: DungeonArchitect.Graphs.GraphPin
- this[CompactSpanReference spanRef]
: SharpNav.CompactHeightfield
- this[int i]
: SharpNav.CompactHeightfield
, SharpNav.Heightfield
- this[int index]
: SharpNav.Collections.BVTree
, SharpNav.Collections.Generic.BufferedQueue< T >
, SharpNav.Collections.Generic.BufferedStack< T >
, SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector3
, SharpNav.HeightPatch
, SharpNav.PolyMeshDetail.TriangleData
, SharpNav.TiledNavMesh
- this[int location]
: SharpNav.Cell
- this[int x, int y]
: SharpNav.CompactHeightfield
, SharpNav.Heightfield
, SharpNav.HeightPatch
- this[SpanReference spanRef]
: SharpNav.Heightfield
- tileBlockingOverlay
: DungeonArchitect.Flow.Domains.Tilemap.FlowTilemapCellOverlay
- TileCount
: SharpNav.TiledNavMesh
- TiledNavMesh()
: SharpNav.TiledNavMesh
- tilemap
: DungeonArchitect.Builders.GridFlow.GridFlowDungeonModel
- ToArray()
: SharpNav.AreaGenerator
- ToIntVector()
: DungeonArchitect.Utils.MathUtils
- Top()
: SharpNav.Collections.Generic.PriorityQueue< T >
- TopZIndex
: DungeonArchitect.Graphs.Graph
- ToString()
: SharpNav.Area
, SharpNav.Geometry.BBox2i
, SharpNav.Geometry.BBox3
, SharpNav.Geometry.Triangle3
, SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector2i
, SharpNav.Geometry.Vector3
, SharpNav.PolyBounds
, SharpNav.PolyVertex
, SharpNav.RegionId
- ToVector3()
: DungeonArchitect.Utils.MathUtils
- transformRuleClassName
: DungeonArchitect.Graphs.VisualNode
- TransformRuleClassName
: DungeonArchitect.Themeing.DungeonThemeItem
- transformRuleEnabled
: DungeonArchitect.Graphs.VisualNode
- Triangle()
: DungeonArchitect.Triangulator.Geometry.Triangle
- Triangle3()
: SharpNav.Geometry.Triangle3
- TriangleData()
: SharpNav.PolyMeshDetail.TriangleData
- Triangulate()
: DungeonArchitect.Triangulator.Delauney
- TriangulateRooms()
: DungeonArchitect.Builders.Grid.GridDungeonBuilder
- Tris
: SharpNav.PolyMeshDetail
- TrisCount
: SharpNav.PolyMeshDetail
- TryGetHeight()
: SharpNav.HeightPatch
- TryGetTileAndPolyByRef()
: SharpNav.TiledNavMesh
- TryGetTileAndPolyByRefUnsafe()
: SharpNav.TiledNavMesh
- Tuple()
: SharpNav.Tuple< T1, T2 >
- type
: DungeonArchitect.Flow.Items.FlowItem