Represents a functional tuple that can be used to store two values of different types inside one object.
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| Tuple (T1 item1, T2 item2) |
| Create a new tuple value More...
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override string | ToString () |
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override int | GetHashCode () |
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override bool | Equals (object o) |
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bool | Equals (Tuple< T1, T2 > other) |
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void | Unpack (Action< T1, T2 > unpackerDelegate) |
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static bool | operator== (Tuple< T1, T2 > a, Tuple< T1, T2 > b) |
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static bool | operator!= (Tuple< T1, T2 > a, Tuple< T1, T2 > b) |
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T1 | Item1 [get] |
| Retyurns the first element of the tuple More...
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T2 | Item2 [get] |
| Returns the second element of the tuple More...
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Represents a functional tuple that can be used to store two values of different types inside one object.
- Template Parameters
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T1 | The type of the first element |
T2 | The type of the second element |
Definition at line 19 of file Tuple.cs.
◆ Tuple()
Create a new tuple value
- Parameters
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item1 | First element of the tuple |
second | Second element of the tuple |
Definition at line 45 of file Tuple.cs.
◆ Item1
Retyurns the first element of the tuple
Definition at line 27 of file Tuple.cs.
◆ Item2
Returns the second element of the tuple
Definition at line 35 of file Tuple.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/ThirdParty/SharpNav/Tuple.cs