Dungeon Architect  17.0.0
DungeonArchitect.Flow.Domains.Tilemap.FlowTilemapCellOverlay Class Reference

Public Member Functions

FlowTilemapCellOverlay Clone ()
 

Public Attributes

string markerName
 
Color color
 
bool tileBlockingOverlay = true
 Specifies if the overlay blocks the tile (like a rock overlay) or doesn't block a tile (like grass overlay), so items can be placed on top of it More...
 
FlowTilemapCellOverlayMergeConfig mergeConfig
 

Properties

float noiseValue [get, set]
 

Detailed Description

Definition at line 53 of file FlowTilemap.cs.

Member Data Documentation

◆ tileBlockingOverlay

bool DungeonArchitect.Flow.Domains.Tilemap.FlowTilemapCellOverlay.tileBlockingOverlay = true

Specifies if the overlay blocks the tile (like a rock overlay) or doesn't block a tile (like grass overlay), so items can be placed on top of it

Definition at line 62 of file FlowTilemap.cs.


The documentation for this class was generated from the following file: