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float | noiseValue [get, set] |
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Definition at line 53 of file FlowTilemap.cs.
◆ tileBlockingOverlay
bool DungeonArchitect.Flow.Domains.Tilemap.FlowTilemapCellOverlay.tileBlockingOverlay = true |
Specifies if the overlay blocks the tile (like a rock overlay) or doesn't block a tile (like grass overlay), so items can be placed on top of it
Definition at line 62 of file FlowTilemap.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Flow/Domains/Tilemap/FlowTilemap.cs