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float | minHeight = 0 |
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float | maxHeight = 0 |
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FlowTilemapCellOverlayMergeWallOverlayRule | wallOverlayRule = FlowTilemapCellOverlayMergeWallOverlayRule.KeepWallAndOverlay |
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float | markerHeightOffsetForLayoutTiles = 0 |
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float | markerHeightOffsetForNonLayoutTiles = 0 |
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bool | removeElevationMarker = false |
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Definition at line 88 of file FlowTilemap.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Flow/Domains/Tilemap/FlowTilemap.cs