Dungeon Architect  17.0.0
DungeonArchitect.Flow.Domains.Tilemap Namespace Reference

Classes

class  FlowTilemapCustomCellInfo
 
class  FlowTilemapCellOverlay
 
class  FlowTilemapCellOverlayMergeConfig
 
class  FlowTilemapEdge
 
class  FlowTilemapCell
 
class  FlowTilemapCellDoorInfo
 
class  FlowTilemapCellWallInfo
 
class  FlowTilemap
 
class  FlowTilemapEdgeDatabase
 
class  FlowTilemapCellDatabase
 This class gives a 2D grid view for an underlying 1D array Unity serialization requires a 1-dimensional array, hence the need for this class More...
 
class  FlowTilemapCellDatabaseEnumerator
 
class  FlowTilemapEdgeDatabaseEnumerator
 
class  FlowTilemapDistanceFieldCell
 
class  FlowTilemapDistanceField
 
class  FlowTilemapRenderResources
 
class  FlowTilemapRenderer
 Renders the tilemap on to a render texture More...
 

Enumerations

enum class  FlowTilemapCellType {
  Empty , Floor , Wall , Door ,
  Custom
}
 
enum class  FlowTilemapEdgeType { Empty , Wall , Fence , Door }
 
enum class  FlowTilemapCellCategory { Layout , Biome , Elevation }
 
enum class  FlowTilemapCellOverlayMergeWallOverlayRule { KeepWallAndOverlay , KeepWallRemoveOverlay , KeepOverlayRemoveWall }