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FlowTilemapCellType | CellType = FlowTilemapCellType.Empty |
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FlowTilemapCustomCellInfo | CustomCellInfo = null |
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DungeonUID | Item = DungeonUID.Empty |
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string[] | Tags = new string[0] |
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FlowTilemapCellOverlay | Overlay |
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IntVector2 | NodeCoord |
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IntVector2 | TileCoord |
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bool | UseCustomColor = false |
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Color | CustomColor = Color.white |
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bool | MainPath = false |
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bool | LayoutCell = false |
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int | DistanceFromMainPath = int.MaxValue |
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float | Height = 0 |
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object | Userdata = null |
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Definition at line 137 of file FlowTilemap.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Flow/Domains/Tilemap/FlowTilemap.cs