Dungeon Architect  17.0.0
DungeonArchitect.Utils.DungeonUID Struct Reference
Inheritance diagram for DungeonArchitect.Utils.DungeonUID:

Public Member Functions

bool IsValid ()
 
int CompareTo (object obj)
 
int CompareTo (System.Guid other)
 
int CompareTo (DungeonUID other)
 
bool Equals (System.Guid other)
 
bool Equals (DungeonUID other)
 
override bool Equals (object obj)
 
override int GetHashCode ()
 
override string ToString ()
 

Static Public Member Functions

static DungeonUID NewUID ()
 
static implicit operator System.Guid (DungeonUID uid)
 
static bool operator== (DungeonUID a, DungeonUID b)
 
static bool operator!= (DungeonUID a, DungeonUID b)
 

Public Attributes

System.Guid Guid
 

Static Public Attributes

static readonly DungeonUID Empty
 

Detailed Description

Definition at line 8 of file DataUtils.cs.

Member Data Documentation

◆ Empty

readonly DungeonUID DungeonArchitect.Utils.DungeonUID.Empty
static
Initial value:
= new DungeonUID()
{
Guid = System.Guid.Empty
}

Definition at line 30 of file DataUtils.cs.


The documentation for this struct was generated from the following file: