|
bool | IsValid () |
|
int | CompareTo (object obj) |
|
int | CompareTo (System.Guid other) |
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int | CompareTo (DungeonUID other) |
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bool | Equals (System.Guid other) |
|
bool | Equals (DungeonUID other) |
|
override bool | Equals (object obj) |
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override int | GetHashCode () |
|
override string | ToString () |
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Definition at line 8 of file DataUtils.cs.
◆ Empty
readonly DungeonUID DungeonArchitect.Utils.DungeonUID.Empty |
|
static |
Initial value:= new DungeonUID()
{
Guid = System.Guid.Empty
}
Definition at line 30 of file DataUtils.cs.
The documentation for this struct was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Common/DataUtils.cs