Dungeon Architect
17.0.0
- r -
RandomPointInConvexPoly() :
SharpNav.Pathfinding.PathfindingCommon
RasterizeTriangle() :
SharpNav.Heightfield
RasterizeTriangles() :
SharpNav.Heightfield
RasterizeTrianglesIndexed() :
SharpNav.Heightfield
RasterizeTrianglesIndexedWithAreas() :
SharpNav.Heightfield
RasterizeTrianglesWithAreas() :
SharpNav.Heightfield
ReapplyTheme() :
DungeonArchitect.Dungeon
Region() :
SharpNav.Region
RegionId() :
SharpNav.RegionId
RemoveAdjacentNeighbours() :
SharpNav.Region
RemoveAgent() :
SharpNav.Crowds.Crowd
RemoveDegenerateSegments() :
SharpNav.Contour
RemovePaintCell() :
DungeonArchitect.Dungeon
ReplaceNeighbour() :
SharpNav.Region
Request() :
SharpNav.Crowds.PathQueue
RequestMoveTarget() :
SharpNav.Crowds.Agent
RequestMoveTargetReplan() :
SharpNav.Crowds.Agent
RequestMoveVelocity() :
SharpNav.Crowds.Agent
RequestRebuild() :
DungeonArchitect.Dungeon
,
DungeonArchitect.Editors.DungeonObjectTraker
Reset() :
DungeonArchitect.Editors.AssetThumbnailCache
,
SharpNav.Crowds.LocalBoundary
,
SharpNav.Crowds.ObstacleAvoidanceQuery
,
SharpNav.Crowds.PathCorridor
ResetModel() :
DungeonArchitect.Builders.Grid.GridDungeonModel
ResetMoveTarget() :
SharpNav.Crowds.Agent
Resize() :
SharpNav.HeightPatch
Round() :
DungeonArchitect.Editors.InspectorUtils
RoundToIntVector() :
DungeonArchitect.Utils.MathUtils
RoundVector() :
DungeonArchitect.Editors.InspectorUtils
Generated by
1.9.1