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Public Member Functions inherited from DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutNodeActorBase |
void | Initialize (NodeRenderSettings settings) |
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override void | Tick (SxRenderContext context, float deltaTime) |
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void | SetMesh (SxMesh mesh) |
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void | SetMaterial (SxMaterial material) |
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void | SetMesh< T > () |
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void | SetMaterial< T > () |
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T | AddComponent< T > () |
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virtual void | Draw (SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList) |
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void | AddChild (ISxSceneNode child) |
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void | RemoveChild (ISxSceneNode child) |
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void | RemoveAllChildren () |
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virtual void | Destroy () |
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Properties inherited from DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutNodeActorBase |
bool | AlignToCamera = true [get, set] |
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SxTransform | WorldTransform [get, set] |
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ISxSceneNode[] | Children [get] |
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SxActorComponent[] | Components [get] |
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ISxSceneNode | Parent [get, set] |
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Vector3 | Position [get, set] |
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Quaternion | Rotation [get, set] |
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Vector3 | Scale [get, set] |
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SxTransform | WorldTransform [get, set] |
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ISxSceneNode[] | Children [get] |
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ISxSceneNode | Parent [get, set] |
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The documentation for this class was generated from the following file: