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Dungeon Architect
17.0.0
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Public Member Functions | |
| void | SetMesh (SxMesh mesh) |
| void | SetMaterial (SxMaterial material) |
| void | SetMesh< T > () |
| void | SetMaterial< T > () |
Public Member Functions inherited from DungeonArchitect.SxEngine.SxActor | |
| T | AddComponent< T > () |
| virtual void | Draw (SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList) |
| virtual void | Tick (SxRenderContext context, float deltaTime) |
| void | AddChild (ISxSceneNode child) |
| void | RemoveChild (ISxSceneNode child) |
| void | RemoveAllChildren () |
| virtual void | Destroy () |
Public Attributes | |
| SxMeshComponent | MeshComponent |
Public Attributes inherited from DungeonArchitect.SxEngine.SxActor | |
| SxWorld | World |
Additional Inherited Members | |
Properties inherited from DungeonArchitect.SxEngine.SxActor | |
| SxTransform | WorldTransform [get, set] |
| ISxSceneNode[] | Children [get] |
| SxActorComponent[] | Components [get] |
| ISxSceneNode | Parent [get, set] |
| Vector3 | Position [get, set] |
| Quaternion | Rotation [get, set] |
| Vector3 | Scale [get, set] |
Properties inherited from DungeonArchitect.SxEngine.ISxSceneNode | |
| SxTransform | WorldTransform [get, set] |
| ISxSceneNode[] | Children [get] |
| ISxSceneNode | Parent [get, set] |
Definition at line 3 of file SxMeshActor.cs.