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Dungeon Architect
17.0.0
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Public Member Functions | |
void | SetMesh (SxMesh mesh) |
void | SetMaterial (SxMaterial material) |
void | SetMesh< T > () |
void | SetMaterial< T > () |
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T | AddComponent< T > () |
virtual void | Draw (SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList) |
virtual void | Tick (SxRenderContext context, float deltaTime) |
void | AddChild (ISxSceneNode child) |
void | RemoveChild (ISxSceneNode child) |
void | RemoveAllChildren () |
virtual void | Destroy () |
Public Attributes | |
SxMeshComponent | MeshComponent |
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SxWorld | World |
Additional Inherited Members | |
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SxTransform | WorldTransform [get, set] |
ISxSceneNode[] | Children [get] |
SxActorComponent[] | Components [get] |
ISxSceneNode | Parent [get, set] |
Vector3 | Position [get, set] |
Quaternion | Rotation [get, set] |
Vector3 | Scale [get, set] |
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SxTransform | WorldTransform [get, set] |
ISxSceneNode[] | Children [get] |
ISxSceneNode | Parent [get, set] |
Definition at line 3 of file SxMeshActor.cs.