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| SxTransform (Vector3 position) |
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| SxTransform (Quaternion rotation) |
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| SxTransform (Vector3 position, Quaternion rotation) |
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| SxTransform (Vector3 position, Quaternion rotation, Vector3 scale) |
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Vector3 | Positon [get, set] |
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Quaternion | Rotation [get, set] |
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Vector3 | Scale [get, set] |
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Matrix4x4 | Matrix [get] |
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Definition at line 5 of file SxTransform.cs.
◆ identity
readonly SxTransform DungeonArchitect.SxEngine.Utils.SxTransform.identity |
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static |
Initial value:= new SxTransform()
{
_position = Vector3.zero,
_rotation = Quaternion.identity,
_scale = Vector3.one,
_matrix = Matrix4x4.identity,
dirty = false
}
Definition at line 13 of file SxTransform.cs.
The documentation for this struct was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/SxEngine/Utils/SxTransform.cs