Dungeon Architect  17.0.0
DungeonArchitect.SxEngine.ISxSceneNode Interface Reference
Inheritance diagram for DungeonArchitect.SxEngine.ISxSceneNode:
DungeonArchitect.SxEngine.SxActor DungeonArchitect.SxEngine.SxSceneNodeBase DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutMergedNodeActor DungeonArchitect.SxEngine.SxMeshActor DungeonArchitect.SxEngine.SxTextActor DungeonArchitect.SxEngine.SxRootSceneNode DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutLinkActor DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutMergedNodePlaneActor DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutNodeActorBase DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutItemActor DungeonArchitect.Flow.Domains.Layout.Tooling.Graph3D.SxLayoutNodeActor

Public Member Functions

void Draw (SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList)
 
void Tick (SxRenderContext context, float deltaTime)
 
void Destroy ()
 
void AddChild (ISxSceneNode child)
 
void RemoveChild (ISxSceneNode child)
 

Properties

SxTransform WorldTransform [get, set]
 
ISxSceneNode[] Children [get]
 
ISxSceneNode Parent [get, set]
 

Detailed Description

Definition at line 50 of file SxSceneGraph.cs.


The documentation for this interface was generated from the following file: