Dungeon Architect  17.0.0
DungeonArchitect.Builders.SimpleCity Namespace Reference

Classes

class  SimpleCityLandscapeTexture
 Data-structure to hold the texture settings. This contains enough information to paint the texture on to the terrain More...
 
class  SimpleCityFoliageEntry
 
class  SimpleCityFoliageTheme
 
class  LandscapeTransformerCity
 The terrain modifier that works with the grid based dungeon builder (DungeonBuilderGrid) It modifies the terrain by adjusting the height around the layout of the dungeon and painting it based on the specified texture settings More...
 
class  SimpleCityDungeonConstants
 
class  SimpleCityDungeonBuilder
 
struct  CityBlockDimension
 
class  SimpleCityDungeonConfig
 
class  SimpleCityCell
 
class  SimpleCityDungeonModel
 
class  RoadBeautifier
 
class  StrongholdWallEmitter
 Adds a wall around the edge of the city . This makes it look like a stronghold defending the city More...
 

Enumerations

enum class  SimpleCityLandscapeTextureType { Road , Park , CityWallPadding }
 The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain More...
 
enum class  SimpleCityCellType {
  Road , House , Park , CityWallPadding ,
  UserDefined , Empty
}
 

Enumeration Type Documentation

◆ SimpleCityLandscapeTextureType

The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain

Definition at line 14 of file LandscapeTransformerCity.cs.