Dungeon Architect
17.0.0
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Classes | |
class | SimpleCityLandscapeTexture |
Data-structure to hold the texture settings. This contains enough information to paint the texture on to the terrain More... | |
class | SimpleCityFoliageEntry |
class | SimpleCityFoliageTheme |
class | LandscapeTransformerCity |
The terrain modifier that works with the grid based dungeon builder (DungeonBuilderGrid) It modifies the terrain by adjusting the height around the layout of the dungeon and painting it based on the specified texture settings More... | |
class | SimpleCityDungeonConstants |
class | SimpleCityDungeonBuilder |
struct | CityBlockDimension |
class | SimpleCityDungeonConfig |
class | SimpleCityCell |
class | SimpleCityDungeonModel |
class | RoadBeautifier |
class | StrongholdWallEmitter |
Adds a wall around the edge of the city . This makes it look like a stronghold defending the city More... | |
Enumerations | |
enum class | SimpleCityLandscapeTextureType { Road , Park , CityWallPadding } |
The type of the texture defined in the landscape paint settings. This determines how the specified texture would be painted in the modified terrain More... | |
enum class | SimpleCityCellType { Road , House , Park , CityWallPadding , UserDefined , Empty } |
The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain
Definition at line 14 of file LandscapeTransformerCity.cs.