|
override bool | IsMode2D () |
|
virtual bool | HasValidConfig (ref string errorMessage) |
|
|
Vector2 | CellSize = new Vector2(4, 4) |
|
int | minSize = 15 |
|
int | maxSize = 20 |
|
int | minBlockSize = 2 |
|
int | maxBlockSize = 4 |
|
float | biggerHouseProbability = 0 |
|
int | cityWallPadding = 1 |
|
int | cityDoorSize = 1 |
|
float | roadEdgeRemovalProbability = 0 |
|
CityBlockDimension[] | customBlockDimensions |
|
int | roadWidth = 1 |
|
bool | Mode2D = false |
|
uint | Seed = 0 |
|
Definition at line 21 of file SimpleCityDungeonConfig.cs.
The documentation for this class was generated from the following file: