Dungeon Architect
17.0.0
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Adds a wall around the edge of the city . This makes it look like a stronghold defending the city More...
Public Member Functions | |
override void | EmitMarkers (DungeonBuilder builder) |
Called by the dungeon object right after the dungeon is created More... | |
Public Attributes | |
int | padding = 0 |
The distance to move the wall away from the city boundary More... | |
int | doorSize = 2 |
string | WallMarkerName = "CityWall" |
string | DoorMarkerName = "CityDoor" |
string | GroundMarkerName = "CityGround" |
string | CornerTowerMarkerName = "CornerTower" |
string | WallPaddingMarkerName = "CityWallPadding" |
Adds a wall around the edge of the city . This makes it look like a stronghold defending the city
Definition at line 8 of file StrongholdWallEmitter.cs.
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virtual |
Called by the dungeon object right after the dungeon is created
builder | reference to the builder object used to build the dungeon |
Reimplemented from DungeonArchitect.DungeonMarkerEmitter.
Definition at line 25 of file StrongholdWallEmitter.cs.
int DungeonArchitect.Builders.SimpleCity.StrongholdWallEmitter.padding = 0 |
The distance to move the wall away from the city boundary
Definition at line 13 of file StrongholdWallEmitter.cs.