Dungeon Architect  17.0.0
DungeonArchitect.Builders.SimpleCity.StrongholdWallEmitter Class Reference

Adds a wall around the edge of the city . This makes it look like a stronghold defending the city More...

Inheritance diagram for DungeonArchitect.Builders.SimpleCity.StrongholdWallEmitter:
DungeonArchitect.DungeonMarkerEmitter

Public Member Functions

override void EmitMarkers (DungeonBuilder builder)
 Called by the dungeon object right after the dungeon is created More...
 

Public Attributes

int padding = 0
 The distance to move the wall away from the city boundary More...
 
int doorSize = 2
 
string WallMarkerName = "CityWall"
 
string DoorMarkerName = "CityDoor"
 
string GroundMarkerName = "CityGround"
 
string CornerTowerMarkerName = "CornerTower"
 
string WallPaddingMarkerName = "CityWallPadding"
 

Detailed Description

Adds a wall around the edge of the city . This makes it look like a stronghold defending the city

Definition at line 8 of file StrongholdWallEmitter.cs.

Member Function Documentation

◆ EmitMarkers()

override void DungeonArchitect.Builders.SimpleCity.StrongholdWallEmitter.EmitMarkers ( DungeonBuilder  builder)
virtual

Called by the dungeon object right after the dungeon is created

Parameters
builderreference to the builder object used to build the dungeon

Reimplemented from DungeonArchitect.DungeonMarkerEmitter.

Definition at line 25 of file StrongholdWallEmitter.cs.

Member Data Documentation

◆ padding

int DungeonArchitect.Builders.SimpleCity.StrongholdWallEmitter.padding = 0

The distance to move the wall away from the city boundary

Definition at line 13 of file StrongholdWallEmitter.cs.


The documentation for this class was generated from the following file: