Here is a list of all documented class members with links to the class documentation for each member:
- m -
- MakeFilenameUnique()
: DungeonArchitect.Editors.DungeonEditorHelper
- MarkAboveHeight()
: SharpNav.AreaGenerator
- MarkAboveSlope()
: SharpNav.AreaGenerator
- MarkAsDirty()
: DungeonArchitect.Editors.DungeonEditorHelper
- MarkAtHeight()
: SharpNav.AreaGenerator
- MarkAtSlope()
: SharpNav.AreaGenerator
- MarkBelowHeight()
: SharpNav.AreaGenerator
- MarkBelowSlope()
: SharpNav.AreaGenerator
- MarkCustomFilter()
: SharpNav.AreaGenerator
- MaskId
: SharpNav.RegionId
- Max
: SharpNav.Geometry.BBox2i
, SharpNav.Geometry.BBox3
, SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector2i
, SharpNav.Geometry.Vector3
, SharpNav.PolyBounds
- MaxAllowedStairHeight
: DungeonArchitect.Builders.Grid.GridDungeonConfig
- MaxCellSize
: DungeonArchitect.Builders.Grid.GridDungeonConfig
- MaxClimb
: SharpNav.NavMeshGenerationSettings
- MaxDistance
: SharpNav.CompactHeightfield
- MaxEdgeError
: SharpNav.NavMeshGenerationSettings
- MaxEdgeLength
: SharpNav.NavMeshGenerationSettings
- Maximum
: SharpNav.CompactSpan
, SharpNav.Heightfield
, SharpNav.Span
- MaxProcessingPower
: DungeonArchitect.Builders.Snap.SnapConfig
- MaxRegions
: SharpNav.CompactHeightfield
- MaxSampleError
: SharpNav.NavMeshGenerationSettings
- MergeCorridorStartMoved()
: SharpNav.Crowds.PathCorridor
- MergeCorridorStartShortcut()
: SharpNav.Crowds.PathCorridor
- MergedRegionSize
: SharpNav.NavMeshGenerationSettings
- MergeIslands()
: DungeonArchitect.RoomDesigner.FloorIsland
- MergeWith()
: SharpNav.Contour
- MergeWithRegion()
: SharpNav.Region
- MeshCount
: SharpNav.PolyMeshDetail
- Meshes
: SharpNav.PolyMeshDetail
- message
: DungeonArchitect.UI.Widgets.GraphEditors.GraphTooltip
- Min
: SharpNav.Geometry.BBox2i
, SharpNav.Geometry.BBox3
, SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector2i
, SharpNav.Geometry.Vector3
, SharpNav.PolyBounds
- MinCellSize
: DungeonArchitect.Builders.Grid.GridDungeonConfig
- Minimum
: SharpNav.CompactSpan
, SharpNav.Heightfield
, SharpNav.Span
- MinRegionSize
: SharpNav.NavMeshGenerationSettings
- mode2D
: DungeonArchitect.Builders.Grid.DungeonPaintModeGrid
- Modify()
: SharpNav.Collections.Generic.PriorityQueue< T >
- ModuleAInstanceID
: DungeonArchitect.Builders.Snap.SnapModuleConnection
- ModuleBInstanceID
: DungeonArchitect.Builders.Snap.SnapModuleConnection
- ModuleGuid
: DungeonArchitect.Builders.Snap.Impl.ModuleInfo
- Modules
: DungeonArchitect.Builders.Snap.SnapConfig
- ModuleTemplate
: DungeonArchitect.Builders.Snap.Impl.ModuleInfo
- MoveAlongSurface()
: SharpNav.NavMeshQuery
- MovePosition()
: SharpNav.Crowds.PathCorridor
- Mult()
: SharpNav.Geometry.Vector3
- Multiply()
: SharpNav.Geometry.Vector2
, SharpNav.Geometry.Vector3
- MustSplit()
: DungeonArchitect.Builders.BSP.BSPNodeObject