A span is a range of integers which represents a range of voxels in a Cell.
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A span is a range of integers which represents a range of voxels in a Cell.
Definition at line 12 of file Span.cs.
◆ Span() [1/2]
SharpNav.Span.Span |
( |
int |
min, |
|
|
int |
max |
|
) |
| |
Initializes a new instance of the Span struct.
- Parameters
-
min | The lowest value in the span. |
max | The highest value in the span. |
Definition at line 34 of file Span.cs.
◆ Span() [2/2]
SharpNav.Span.Span |
( |
int |
min, |
|
|
int |
max, |
|
|
Area |
area |
|
) |
| |
Initializes a new instance of the Span struct.
- Parameters
-
min | The lowest value in the span. |
max | The highest value in the span. |
area | The area flags for the span. |
Definition at line 47 of file Span.cs.
◆ Area
The span area id
Definition at line 27 of file Span.cs.
◆ Maximum
int SharpNav.Span.Maximum |
The highest value in the span.
Definition at line 22 of file Span.cs.
◆ Minimum
int SharpNav.Span.Minimum |
The lowest value in the span.
Definition at line 17 of file Span.cs.
◆ Height
Gets the height of the span.
Definition at line 57 of file Span.cs.
The documentation for this struct was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/ThirdParty/SharpNav/Span.cs