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T | AddComponent< T > () |
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virtual void | Draw (SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList) |
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virtual void | Tick (SxRenderContext context, float deltaTime) |
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void | AddChild (ISxSceneNode child) |
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void | RemoveChild (ISxSceneNode child) |
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void | RemoveAllChildren () |
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virtual void | Destroy () |
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SxTransform | WorldTransform [get, set] |
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ISxSceneNode[] | Children [get] |
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SxActorComponent[] | Components [get] |
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ISxSceneNode | Parent [get, set] |
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Vector3 | Position [get, set] |
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Quaternion | Rotation [get, set] |
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Vector3 | Scale [get, set] |
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SxTransform | WorldTransform [get, set] |
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ISxSceneNode[] | Children [get] |
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ISxSceneNode | Parent [get, set] |
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Definition at line 3 of file SxTextActor.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/SxEngine/Actors/SxTextActor.cs