AddChild(ISxSceneNode child) (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
AddComponent< T >() (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
Children (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
Components (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
Destroy() (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | virtual |
Draw(SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList) (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | virtual |
Parent (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
Position (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
RemoveAllChildren() (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
RemoveChild(ISxSceneNode child) (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
Rotation (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
Scale (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
SxTextActor() (defined in DungeonArchitect.SxEngine.SxTextActor) | DungeonArchitect.SxEngine.SxTextActor | |
TextComponent (defined in DungeonArchitect.SxEngine.SxTextActor) | DungeonArchitect.SxEngine.SxTextActor | |
Tick(SxRenderContext context, float deltaTime) (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | virtual |
World (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |
WorldTransform (defined in DungeonArchitect.SxEngine.SxActor) | DungeonArchitect.SxEngine.SxActor | |