Dungeon Architect  17.0.0
DungeonArchitect.SxEngine.SxRootSceneNode Class Reference
Inheritance diagram for DungeonArchitect.SxEngine.SxRootSceneNode:
DungeonArchitect.SxEngine.SxSceneNodeBase DungeonArchitect.SxEngine.ISxSceneNode

Public Member Functions

override void Draw (SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList)
 
override void Tick (SxRenderContext context, float deltaTime)
 
override void Destroy ()
 
- Public Member Functions inherited from DungeonArchitect.SxEngine.SxSceneNodeBase
void AddChild (ISxSceneNode child)
 
void RemoveChild (ISxSceneNode child)
 
void RemoveAllChildren ()
 

Additional Inherited Members

- Properties inherited from DungeonArchitect.SxEngine.SxSceneNodeBase
SxTransform WorldTransform = SxTransform.identity [get, set]
 
ISxSceneNode[] Children [get]
 
ISxSceneNode Parent [get, set]
 
- Properties inherited from DungeonArchitect.SxEngine.ISxSceneNode
SxTransform WorldTransform [get, set]
 
ISxSceneNode[] Children [get]
 
ISxSceneNode Parent [get, set]
 

Detailed Description

Definition at line 107 of file SxSceneGraph.cs.


The documentation for this class was generated from the following file: