Dungeon Architect  17.0.0
DungeonArchitect.SxEngine.SxSceneNodeBase Class Referenceabstract
Inheritance diagram for DungeonArchitect.SxEngine.SxSceneNodeBase:
DungeonArchitect.SxEngine.ISxSceneNode DungeonArchitect.SxEngine.SxRootSceneNode

Public Member Functions

abstract void Draw (SxRenderContext context, Matrix4x4 accumWorldTransform, SxRenderCommandList renderCommandList)
 
abstract void Tick (SxRenderContext context, float deltaTime)
 
abstract void Destroy ()
 
void AddChild (ISxSceneNode child)
 
void RemoveChild (ISxSceneNode child)
 
void RemoveAllChildren ()
 

Properties

SxTransform WorldTransform = SxTransform.identity [get, set]
 
ISxSceneNode[] Children [get]
 
ISxSceneNode Parent [get, set]
 
- Properties inherited from DungeonArchitect.SxEngine.ISxSceneNode
SxTransform WorldTransform [get, set]
 
ISxSceneNode[] Children [get]
 
ISxSceneNode Parent [get, set]
 

Detailed Description

Definition at line 63 of file SxSceneGraph.cs.


The documentation for this class was generated from the following file: