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| DungeonRoomVoxel (int sizeX, int sizeY, int sizeZ) |
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void | TagDoorCells (Vector3 logicalPosition) |
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bool | IsValidCoord (IntVector coord) |
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bool | IsValidCoord (int x, int y, int z) |
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void | SetState (IntVector coord, DungeonRoomVoxelCellType cellType) |
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void | SetData (IntVector coord, DungeonRoomVoxelCellData cellData) |
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bool | IsValidPlatform (IntVector p) |
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bool | ContainsData (IntVector coord, DungeonRoomVoxelCellData cellData) |
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void | SetState (IntVector coord, DungeonRoomVoxelCellType cellType, bool lockState) |
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bool | IsEmpty (int x, int y, int z) |
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void | EmitMarkers (LevelMarkerList markerList, IntVector roomPosition, DungeonRoomDoorDesigner[] doors, Vector3 gridSize) |
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void | IterateCells (System.Action< DungeonRoomVoxelCell, IntVector > callback) |
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Definition at line 42 of file DungeonRoomVoxel.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Core/Frameworks/RoomDesigner/DungeonRoomVoxel.cs