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IEnumerator< PropSocket > | GetEnumerator () |
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virtual void | Add (PropSocket marker) |
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virtual void | AddRange (PropSocket[] markerList) |
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virtual void | Remove (PropSocket marker) |
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virtual void | Clear () |
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int | GetNextSocketId () |
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virtual IEnumerable< PropSocket > | GetMarkersInSearchArea (Vector2 center, float radius) |
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PropSocket | EmitMarker (string SocketType, Matrix4x4 transform, IntVector gridPosition, int cellId) |
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PropSocket | EmitMarker (string SocketType, Matrix4x4 transform, IntVector gridPosition, int cellId, object metadata) |
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void | EmitMarker (string SocketType, Matrix4x4 _transform, int count, Vector3 InterOffset, IntVector gridPosition, int cellId, Vector3 LogicalToWorldScale) |
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void | EmitMarker (string SocketType, Matrix4x4 _transform, int count, Vector3 InterOffset, IntVector gridPosition, int cellId, Vector3 LogicalToWorldScale, object metadata) |
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Definition at line 10 of file LevelMarkerList.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Core/Utils/LevelMarkerList.cs