Dungeon Architect  17.0.0
DungeonArchitect.LevelMarkerList Class Reference
Inheritance diagram for DungeonArchitect.LevelMarkerList:
DungeonArchitect.SpatialPartionedLevelMarkerList

Public Member Functions

IEnumerator< PropSocketGetEnumerator ()
 
virtual void Add (PropSocket marker)
 
virtual void AddRange (PropSocket[] markerList)
 
virtual void Remove (PropSocket marker)
 
virtual void Clear ()
 
int GetNextSocketId ()
 
virtual IEnumerable< PropSocketGetMarkersInSearchArea (Vector2 center, float radius)
 
PropSocket EmitMarker (string SocketType, Matrix4x4 transform, IntVector gridPosition, int cellId)
 
PropSocket EmitMarker (string SocketType, Matrix4x4 transform, IntVector gridPosition, int cellId, object metadata)
 
void EmitMarker (string SocketType, Matrix4x4 _transform, int count, Vector3 InterOffset, IntVector gridPosition, int cellId, Vector3 LogicalToWorldScale)
 
void EmitMarker (string SocketType, Matrix4x4 _transform, int count, Vector3 InterOffset, IntVector gridPosition, int cellId, Vector3 LogicalToWorldScale, object metadata)
 

Protected Attributes

List< PropSocketmarkers = new List<PropSocket>()
 
int _SocketIdCounter = 0
 

Properties

PropSocket this[int index] [get]
 
int Count [get]
 

Detailed Description

Definition at line 10 of file LevelMarkerList.cs.


The documentation for this class was generated from the following file: