Cells (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
ContainsData(IntVector coord, DungeonRoomVoxelCellData cellData) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
DungeonRoomVoxel(int sizeX, int sizeY, int sizeZ) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
EmitMarkers(LevelMarkerList markerList, IntVector roomPosition, DungeonRoomDoorDesigner[] doors, Vector3 gridSize) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
IsEmpty(int x, int y, int z) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
IsValidCoord(IntVector coord) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
IsValidCoord(int x, int y, int z) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
IsValidPlatform(IntVector p) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
IterateCells(System.Action< DungeonRoomVoxelCell, IntVector > callback) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
SetData(IntVector coord, DungeonRoomVoxelCellData cellData) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
SetState(IntVector coord, DungeonRoomVoxelCellType cellType) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
SetState(IntVector coord, DungeonRoomVoxelCellType cellType, bool lockState) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
TagDoorCells(Vector3 logicalPosition) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |