| Cells (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| ContainsData(IntVector coord, DungeonRoomVoxelCellData cellData) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| DungeonRoomVoxel(int sizeX, int sizeY, int sizeZ) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| EmitMarkers(LevelMarkerList markerList, IntVector roomPosition, DungeonRoomDoorDesigner[] doors, Vector3 gridSize) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| IsEmpty(int x, int y, int z) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| IsValidCoord(IntVector coord) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| IsValidCoord(int x, int y, int z) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| IsValidPlatform(IntVector p) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| IterateCells(System.Action< DungeonRoomVoxelCell, IntVector > callback) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| SetData(IntVector coord, DungeonRoomVoxelCellData cellData) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| SetState(IntVector coord, DungeonRoomVoxelCellType cellType) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| SetState(IntVector coord, DungeonRoomVoxelCellType cellType, bool lockState) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |
| TagDoorCells(Vector3 logicalPosition) (defined in DungeonArchitect.RoomDesigner.DungeonRoomVoxel) | DungeonArchitect.RoomDesigner.DungeonRoomVoxel | |