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static FlowLayoutGraphNode[] | FindNodesOnPath (FlowLayoutGraph graph, string pathName) |
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static FlowLayoutGraphNode[] | FindNodesWithItemType (FlowLayoutGraph graph, FlowGraphItemType itemType) |
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static FlowLayoutGraphNode | FindNodeWithItemType (FlowLayoutGraph graph, FlowGraphItemType itemType) |
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static bool | ContainsItem (List< FlowItem > items, FlowGraphItemType itemType) |
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static bool | CanReachNode (FlowLayoutGraphQuery graphQuery, DungeonUID startNode, DungeonUID endNode, bool ignoreDirection, bool ignoreOneWayDoors, bool traverseTeleporters, Func< FlowLayoutGraphTraversal.FNodeInfo, bool > canTraverse) |
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static Dictionary< FlowLayoutGraphNode, int > | CalculateWeights (FlowLayoutGraph graph, int lockedWeight) |
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static FlowLayoutGraphNode[] | FilterNodes (FlowLayoutGraphNode[] nodes, int minWeight, int maxWeight, Dictionary< FlowLayoutGraphNode, int > weights) |
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Definition at line 9 of file FlowLayoutGraphUtils.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/Flow/Domains/LayoutGraph/FlowLayoutGraphUtils.cs