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void | RemoveNode (FlowLayoutGraphNode node) |
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void | AddNode (FlowLayoutGraphNode node) |
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void | RemoveLink (FlowLayoutGraphLink link) |
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FlowLayoutGraphNode | CreateNode () |
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FlowLayoutGraphNode | GetNode (DungeonUID nodeId) |
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FlowLayoutGraphLink | GetLink (FlowLayoutGraphNode sourceNode, FlowLayoutGraphNode destNode) |
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FlowLayoutGraphLink | GetLink (FlowLayoutGraphNode sourceNode, FlowLayoutGraphNode destNode, bool ignoreDirection) |
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FlowLayoutGraphLink | GetLink (DungeonUID sourceNodeId, DungeonUID destNodeId, bool ignoreDirection) |
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FlowLayoutGraphLink[] | GetLinks (DungeonUID sourceNodeId, DungeonUID destNodeId) |
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FlowLayoutGraphLink[] | GetLinks (DungeonUID sourceNodeId, DungeonUID destNodeId, bool ignoreDirection) |
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FlowLayoutGraphLink | MakeLink (FlowLayoutGraphNode sourceNode, FlowLayoutGraphNode destNode) |
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void | BreakLink (FlowLayoutGraphNode sourceNode, FlowLayoutGraphNode destNode) |
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void | BreakAllOutgoingLinks (FlowLayoutGraphNode node) |
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void | BreakAllIncomingLinks (FlowLayoutGraphNode node) |
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void | BreakAllLinks (FlowLayoutGraphNode node) |
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void | Clear () |
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FlowLayoutGraphNode[] | GetOutgoingNodes (FlowLayoutGraphNode node) |
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FlowLayoutGraphNode[] | GetIncomingNodes (FlowLayoutGraphNode node) |
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FlowLayoutGraphLink[] | GetOutgoingLinks (FlowLayoutGraphNode node) |
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FlowLayoutGraphLink[] | GetIncomingLinks (FlowLayoutGraphNode node) |
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FlowLayoutGraphNode[] | GetConnectedNodes (FlowLayoutGraphNode node) |
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DungeonUID[] | GetConnectedNodes (DungeonUID nodeId) |
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object | Clone () |
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FlowItem[] | GetAllItems () |
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Definition at line 10 of file FlowLayoutGraph.cs.