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Dungeon Architect
17.0.0
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Custom property editors for GameObjectNode More...
Public Member Functions | |
| override void | OnEnable () |
Public Member Functions inherited from DungeonArchitect.Editors.VisualNodeEditor | |
| override void | OnEnable () |
Public Member Functions inherited from DungeonArchitect.Editors.GraphNodeEditor | |
| override void | OnInspectorGUI () |
Protected Member Functions | |
| override void | DrawPreInspectorGUI () |
Protected Member Functions inherited from DungeonArchitect.Editors.VisualNodeEditor | |
| override void | DrawPreInspectorGUI () |
| override void | DrawPostInspectorGUI () |
Protected Member Functions inherited from DungeonArchitect.Editors.PlaceableNodeEditor | |
| override void | HandleInspectorGUI () |
| override void | OnGuiChanged () |
Additional Inherited Members | |
Protected Attributes inherited from DungeonArchitect.Editors.PlaceableNodeEditor | |
| bool | drawOffset = false |
| bool | drawAttachments = false |
Protected Attributes inherited from DungeonArchitect.Editors.GraphNodeEditor | |
| SerializedObject | sobject |
Static Protected Attributes inherited from DungeonArchitect.Editors.PlaceableNodeEditor | |
| const int | CATEGORY_SPACING = 10 |
Custom property editors for GameObjectNode
Definition at line 14 of file MeshNodeEditor.cs.