Dungeon Architect  17.0.0
DungeonArchitect.Editors.PlaceableNodeEditor Class Reference

Custom property editor for placeable node More...

Inheritance diagram for DungeonArchitect.Editors.PlaceableNodeEditor:
DungeonArchitect.Editors.GraphNodeEditor DungeonArchitect.Editors.MarkerEmitterNodeEditor DungeonArchitect.Editors.VisualNodeEditor DungeonArchitect.Editors.MeshArrayNodeEditor DungeonArchitect.Editors.MeshNodeEditor DungeonArchitect.Editors.SpriteNodeEditor

Public Member Functions

override void OnEnable ()
 
- Public Member Functions inherited from DungeonArchitect.Editors.GraphNodeEditor
override void OnInspectorGUI ()
 

Protected Member Functions

override void HandleInspectorGUI ()
 
override void OnGuiChanged ()
 
virtual void DrawPreInspectorGUI ()
 
virtual void DrawPostInspectorGUI ()
 

Protected Attributes

bool drawOffset = false
 
bool drawAttachments = false
 
- Protected Attributes inherited from DungeonArchitect.Editors.GraphNodeEditor
SerializedObject sobject
 

Static Protected Attributes

const int CATEGORY_SPACING = 10
 

Detailed Description

Custom property editor for placeable node

Definition at line 12 of file PlaceableNodeEditor.cs.


The documentation for this class was generated from the following file: