Dungeon Architect  17.0.0
DungeonArchitect.Editors.MeshArrayNodeEditor Class Reference

Custom property editors for GameObjectNode More...

Inheritance diagram for DungeonArchitect.Editors.MeshArrayNodeEditor:
DungeonArchitect.Editors.VisualNodeEditor DungeonArchitect.Editors.PlaceableNodeEditor DungeonArchitect.Editors.GraphNodeEditor

Public Member Functions

override void OnEnable ()
 
- Public Member Functions inherited from DungeonArchitect.Editors.VisualNodeEditor
override void OnEnable ()
 
- Public Member Functions inherited from DungeonArchitect.Editors.GraphNodeEditor
override void OnInspectorGUI ()
 

Protected Member Functions

override void DrawPreInspectorGUI ()
 
- Protected Member Functions inherited from DungeonArchitect.Editors.VisualNodeEditor
override void DrawPreInspectorGUI ()
 
override void DrawPostInspectorGUI ()
 
- Protected Member Functions inherited from DungeonArchitect.Editors.PlaceableNodeEditor
override void HandleInspectorGUI ()
 
override void OnGuiChanged ()
 

Additional Inherited Members

- Protected Attributes inherited from DungeonArchitect.Editors.PlaceableNodeEditor
bool drawOffset = false
 
bool drawAttachments = false
 
- Protected Attributes inherited from DungeonArchitect.Editors.GraphNodeEditor
SerializedObject sobject
 
- Static Protected Attributes inherited from DungeonArchitect.Editors.PlaceableNodeEditor
const int CATEGORY_SPACING = 10
 

Detailed Description

Custom property editors for GameObjectNode

Definition at line 16 of file MeshArrayNodeEditor.cs.


The documentation for this class was generated from the following file: