|
override void | SetReadOnly (bool readOnly) |
|
virtual void | Init (FlowAssetBase flowAsset) |
|
void | HandleExecuteButtonPressed () |
|
|
static void | ShowWindow () |
|
|
override FlowEditorConfig | CreateEditorConfig () |
|
override FlowExecNodeOutputRegistry | GetLinkedDungeonNodeOutputRegistry () |
|
override void | InitDomains () |
|
override void | UpdateDomainPreview (FlowExecTaskState taskState) |
|
override bool | IsDomainStateInvalid () |
|
virtual void | AddDomainExtenders (FlowDomainExtensions domainExtensions) |
|
virtual void | OnEnable () |
|
virtual void | OnDisable () |
|
void | RegisterDomainEditor (FlowDomainEditor domainEditor) |
|
virtual void | OnDestroy () |
|
virtual void | Update () |
|
|
override IWidget | DomainLayoutWidget [get, set] |
|
override string | WindowTitle [get] |
|
abstract IWidget | DomainLayoutWidget [get, set] |
|
abstract string | WindowTitle [get] |
|
Definition at line 16 of file GridFlowEditorWindow.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Editor/EditorWindows/FlowEditor/Implementations/GridFlow/GridFlowEditorWindow.cs