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void | UpdateWidget (UISystem uiSystem, Rect bounds) |
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void | Draw (UISystem uiSystem, UIRenderer renderer) |
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void | HandleInput (Event e, UISystem uiSystem) |
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void | HandleMessage (UISystem uiSystem, WidgetMessage message) |
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void | OnFocus () |
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void | LostFocus () |
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bool | IsCompositeWidget () |
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bool | CanAcquireFocus () |
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bool | RequiresInputEveryFrame () |
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IWidget[] | GetChildWidgets () |
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Vector2 | GetDesiredSize (Vector2 size, UISystem uiSystem) |
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Rect | WidgetBounds [get, set] |
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bool | ShowFocusHighlight [get, set] |
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Vector2 | ScrollPosition [get, set] |
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Definition at line 12 of file Widget.cs.
The documentation for this interface was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Modules/UI/Widgets/Widget.cs