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virtual void | Init (IFlowDomain domain, FlowEditorConfig editorConfig, UISystem uiSystem) |
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bool | IsInitialized () |
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abstract void | UpdateNodePreview (FlowExecTaskState taskState) |
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virtual void | Update () |
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virtual void | Destroy () |
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virtual void | Invalidate () |
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virtual void | SetReadOnly (bool readOnly) |
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virtual bool | RequiresRepaint () |
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virtual void | HandleInput (UISystem uiSystem) |
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Definition at line 9 of file FlowDomainEditor.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Editor/EditorWindows/FlowEditor/DomainEditors/FlowDomainEditor.cs