Dungeon Architect  17.0.0
DungeonArchitect.Editors.Flow.DomainEditors.Tilemap.TilemapFlowDomainEditor Class Reference
Inheritance diagram for DungeonArchitect.Editors.Flow.DomainEditors.Tilemap.TilemapFlowDomainEditor:
DungeonArchitect.Editors.Flow.DomainEditors.FlowDomainEditor

Public Member Functions

delegate void TileEventDelegate (FlowTilemap tilemap, int tileX, int tileY)
 
void SetLayoutDomainEditor (Layout2DGraphDomainEditor layoutDomainEditor)
 
override void Init (IFlowDomain domain, FlowEditorConfig editorConfig, UISystem uiSystem)
 
override void UpdateNodePreview (FlowExecTaskState taskState)
 
override void Update ()
 
override void Invalidate ()
 
override void SetReadOnly (bool readOnly)
 
- Public Member Functions inherited from DungeonArchitect.Editors.Flow.DomainEditors.FlowDomainEditor
bool IsInitialized ()
 
virtual void Destroy ()
 
virtual bool RequiresRepaint ()
 
virtual void HandleInput (UISystem uiSystem)
 

Properties

override IWidget Content [get, protected set]
 
override bool StateValid [get]
 
FlowTilemap Tilemap [get, set]
 
- Properties inherited from DungeonArchitect.Editors.Flow.DomainEditors.FlowDomainEditor
FlowEditorConfig EditorConfig [get]
 
IFlowDomain FlowDomain [get]
 
abstract IWidget Content [get, protected set]
 
abstract bool StateValid [get]
 

Events

TileEventDelegate TileClicked
 
TileEventDelegate TileDoubleClicked
 

Detailed Description

Definition at line 15 of file TilemapFlowDomainEditor.cs.


The documentation for this class was generated from the following file: