Dungeon Architect
17.0.0
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Public Member Functions | |
delegate void | TileEventDelegate (FlowTilemap tilemap, int tileX, int tileY) |
void | SetLayoutDomainEditor (Layout2DGraphDomainEditor layoutDomainEditor) |
override void | Init (IFlowDomain domain, FlowEditorConfig editorConfig, UISystem uiSystem) |
override void | UpdateNodePreview (FlowExecTaskState taskState) |
override void | Update () |
override void | Invalidate () |
override void | SetReadOnly (bool readOnly) |
Public Member Functions inherited from DungeonArchitect.Editors.Flow.DomainEditors.FlowDomainEditor | |
bool | IsInitialized () |
virtual void | Destroy () |
virtual bool | RequiresRepaint () |
virtual void | HandleInput (UISystem uiSystem) |
Properties | |
override IWidget | Content [get, protected set] |
override bool | StateValid [get] |
FlowTilemap | Tilemap [get, set] |
Properties inherited from DungeonArchitect.Editors.Flow.DomainEditors.FlowDomainEditor | |
FlowEditorConfig | EditorConfig [get] |
IFlowDomain | FlowDomain [get] |
abstract IWidget | Content [get, protected set] |
abstract bool | StateValid [get] |
Events | |
TileEventDelegate | TileClicked |
TileEventDelegate | TileDoubleClicked |
Definition at line 15 of file TilemapFlowDomainEditor.cs.