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override bool | IsThemingSupported () |
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override bool | DestroyDungeonOnRebuild () |
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override void | BuildNonThemedDungeon (DungeonSceneProvider sceneProvider, IDungeonSceneObjectInstantiator objectInstantiator) |
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override void | OnDestroyed () |
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virtual void | BuildDungeon (DungeonConfig config, DungeonModel model) |
| Builds the dungeon layout More...
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virtual void | DebugDraw () |
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virtual void | DebugDrawGizmos () |
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virtual void | EmitMarkers () |
| Emit markers defined by this builder More...
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void | EmitCustomMarkers () |
| Emit markers defined by the user (implementation of DungeonMarkerEmitter) More...
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PropSocket | EmitMarker (string SocketType, Matrix4x4 transform, IntVector gridPosition, int cellId) |
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PropSocket | EmitMarker (string SocketType, Matrix4x4 transform, IntVector gridPosition, int cellId, object metadata) |
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void | EmitMarker (string SocketType, Matrix4x4 _transform, int count, Vector3 InterOffset, IntVector gridPosition, int cellId, Vector3 LogicalToWorldScale) |
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void | EmitMarker (string SocketType, Matrix4x4 _transform, int count, Vector3 InterOffset, IntVector gridPosition, int cellId, Vector3 LogicalToWorldScale, object metadata) |
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virtual void | OnVolumePositionModified (Volume volume, out IntVector newPositionOnGrid, out IntVector newSizeOnGrid) |
| Implementations should override this so that the new logical scale and position is set based on the volume's transformation More...
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Definition at line 15 of file SnapGridFlowBuilder.cs.
The documentation for this class was generated from the following file:
- C:/gamedev/unity/DA20.1X/Assets/CodeRespawn/DungeonArchitect/Scripts/Builders/SnapGridFlow/SnapGridFlowBuilder.cs