Dungeon Architect
17.0.0
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The terrain modifier that works with the grid based dungeon builder (DungeonBuilderGrid) It modifies the terrain by adjusting the height around the layout of the dungeon and painting it based on the specified texture settings More...
Public Attributes | |
LandscapeTexture[] | textures |
float | layoutLevelOffset = 0 |
int | smoothingDistance = 5 |
AnimationCurve | roomElevationCurve |
AnimationCurve | corridorElevationCurve |
int | roadBlurDistance = 6 |
float | corridorBlurThreshold = 0.5f |
float | roomBlurThreshold = 0.5f |
Public Attributes inherited from DungeonArchitect.Landscape.LandscapeTransformerBase | |
Terrain | terrain |
DungeonLandscapeRestorationCache | landscapeRestorationCache |
Protected Member Functions | |
override void | BuildTerrain (DungeonModel model) |
override Rect | GetDungeonBounds (DungeonModel model) |
virtual void | ApplySmoothing (GridDungeonModel model, LandscapeDataRasterizer rasterizer) |
Additional Inherited Members | |
Public Member Functions inherited from DungeonArchitect.Landscape.LandscapeTransformerBase | |
override void | OnPostDungeonLayoutBuild (Dungeon dungeon, DungeonModel model) |
Called after the layout is built in memory, but before the markers are emitted More... | |
override void | OnDungeonDestroyed (Dungeon dungeon) |
Called after the dungeon is destroyed More... | |
Public Member Functions inherited from DungeonArchitect.DungeonEventListener | |
virtual void | OnDungeonMarkersEmitted (Dungeon dungeon, DungeonModel model, LevelMarkerList markers) |
Called after all the markers have been emitted for the level (but before the theming engine is run on those markers) This gives you an opportunity to modify the markers More... | |
virtual void | OnPreDungeonBuild (Dungeon dungeon, DungeonModel model) |
Called before the dungeon is built More... | |
virtual void | OnPostDungeonBuild (Dungeon dungeon, DungeonModel model) |
Called after the dungeon is completely built More... | |
virtual void | OnPreDungeonDestroy (Dungeon dungeon) |
Called after the dungeon is destroyed More... | |
The terrain modifier that works with the grid based dungeon builder (DungeonBuilderGrid) It modifies the terrain by adjusting the height around the layout of the dungeon and painting it based on the specified texture settings
Definition at line 15 of file LandscapeTransformerGrid.cs.