Dungeon Architect  17.0.0
DungeonArchitect.Landscape.LandscapeTransformerBase Class Reference
Inheritance diagram for DungeonArchitect.Landscape.LandscapeTransformerBase:
DungeonArchitect.DungeonEventListener DungeonArchitect.Builders.CircularCity.LandscapeTransformerCity DungeonArchitect.Builders.Grid.LandscapeTransformerGrid DungeonArchitect.Builders.SimpleCity.LandscapeTransformerCity

Public Member Functions

override void OnPostDungeonLayoutBuild (Dungeon dungeon, DungeonModel model)
 Called after the layout is built in memory, but before the markers are emitted More...
 
override void OnDungeonDestroyed (Dungeon dungeon)
 Called after the dungeon is destroyed More...
 
- Public Member Functions inherited from DungeonArchitect.DungeonEventListener
virtual void OnDungeonMarkersEmitted (Dungeon dungeon, DungeonModel model, LevelMarkerList markers)
 Called after all the markers have been emitted for the level (but before the theming engine is run on those markers) This gives you an opportunity to modify the markers More...
 
virtual void OnPreDungeonBuild (Dungeon dungeon, DungeonModel model)
 Called before the dungeon is built More...
 
virtual void OnPostDungeonBuild (Dungeon dungeon, DungeonModel model)
 Called after the dungeon is completely built More...
 
virtual void OnPreDungeonDestroy (Dungeon dungeon)
 Called after the dungeon is destroyed More...
 

Public Attributes

Terrain terrain
 
DungeonLandscapeRestorationCache landscapeRestorationCache
 

Protected Member Functions

virtual void BuildTerrain (DungeonModel model)
 
virtual Rect GetDungeonBounds (DungeonModel model)
 

Detailed Description

Definition at line 5 of file LandscapeTransformerBase.cs.

Member Function Documentation

◆ OnDungeonDestroyed()

override void DungeonArchitect.Landscape.LandscapeTransformerBase.OnDungeonDestroyed ( Dungeon  dungeon)
virtual

Called after the dungeon is destroyed

Parameters
modelThe dungeon model

Reimplemented from DungeonArchitect.DungeonEventListener.

Definition at line 43 of file LandscapeTransformerBase.cs.

◆ OnPostDungeonLayoutBuild()

override void DungeonArchitect.Landscape.LandscapeTransformerBase.OnPostDungeonLayoutBuild ( Dungeon  dungeon,
DungeonModel  model 
)
virtual

Called after the layout is built in memory, but before the markers are emitted

Parameters
modelThe dungeon model

Reimplemented from DungeonArchitect.DungeonEventListener.

Definition at line 19 of file LandscapeTransformerBase.cs.


The documentation for this class was generated from the following file: