Dungeon Architect
17.0.0
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Classes | |
class | LandscapeDataRasterizer |
Manages the landscape data and performs various rasterization algorithms (draw cells, lines etc) More... | |
class | LandscapeTexture |
Data-structure to hold the texture settings. This contains enough information to paint the texture on to the terrain More... | |
class | DLCacheBounds |
class | DungeonLandscapeRestorationCache |
Before building a dungeon, we find the bounds of the dungeon and save the heightmap data within that bounds before we modify the landscape This way, the next rebuild of dungeon with another layout would first restore this data (thereby removing the older layout that was baked in the landscape) and apply the new layout on the landscape More... | |
class | LandscapeTransformerBase |
Enumerations | |
enum class | RasterizerTextureSpace { HeightMap , AlphaMap , DetailMap } |
enum class | LandscapeTextureType { Room , Corridor , Cliff } |
The type of the texture defined in the landscape paint settings. This determines how the specified texture would be painted in the modified terrain More... | |
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strong |
The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain
Definition at line 10 of file TerrainTexture.cs.