Dungeon Architect  17.0.0
DungeonArchitect.Landscape Namespace Reference

Classes

class  LandscapeDataRasterizer
 Manages the landscape data and performs various rasterization algorithms (draw cells, lines etc) More...
 
class  LandscapeTexture
 Data-structure to hold the texture settings. This contains enough information to paint the texture on to the terrain More...
 
class  DLCacheBounds
 
class  DungeonLandscapeRestorationCache
 Before building a dungeon, we find the bounds of the dungeon and save the heightmap data within that bounds before we modify the landscape This way, the next rebuild of dungeon with another layout would first restore this data (thereby removing the older layout that was baked in the landscape) and apply the new layout on the landscape More...
 
class  LandscapeTransformerBase
 

Enumerations

enum class  RasterizerTextureSpace { HeightMap , AlphaMap , DetailMap }
 
enum class  LandscapeTextureType { Room , Corridor , Cliff }
 The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain More...
 

Enumeration Type Documentation

◆ LandscapeTextureType

The type of the texture defined in the landscape paint settings.
This determines how the specified texture would be painted in the modified terrain

Definition at line 10 of file TerrainTexture.cs.